Schedule
The workshop is on July 26 and times are Sydney local (GMT+10). See full CogSci 2023 program.
| Time | Activity | Presenter | Title |
|---|---|---|---|
| 8:30-8:40 | Kachergis | Opening remarks | |
| 8:40-9:05 | Gobet | How video games can revitalize Newell’s program of research | |
| 9:10-9:35 | Blessing | Using games to understand cognitive psychology | |
| 9:40-9:55 | Hodent | Commercial video games in academic research | |
| 10:00-10:20 | (coffee break) | ||
| 10:20-10:45 | Kachergis | Using mobile game telemetry to assess cognitive skills and traits | |
| 10:50-11:30 | group activity | Blessing | Practice cognitive analysis of games |
| 11:35-12:00 | Green | Assessing planning ability via traditional psychology tasks and mini-video games | |
| 12:00-1:00 | (lunch) | ||
| 1:00-1:25 | Seitz | Serious games are seriously hard | |
| 1:30-1:55 | MacLellan | Leveraging games to build teachable agents for human-machine teaming | |
| 2:00-2:25 | Leoné | From cognitive science insights to educational game design | |
| 2:30-2:55 | (coffee break) | ||
| 3:00-3:25 | Anguera | Designing and validating games for clinical interventions | |
| 3:30-3:55 | Sibert | Exploring human expertise in Tetris with machine learning models | |
| 4:00-4:30 | panel discussion | A path forward: Industry-academic partnerships |